swordThe Mercenariessword

Reference Information for Eternal Lands - Creatures


Creatures Summary for Eternal Lands

I will update this page the missing data points as I figure them out. Please let me know if you find an error or have omitted something important, useful, or interesting. See the How to interpret this table section for more information. Summoned or invasion creatures may deviate from the values shown here. Updated 2009 Feb 6 - some creatures stats changed at the last server restart - the creatures where my data changed are marked with an *.

Creature NameMaterial PointsRespawn SecondsAttack/Defense LevelsMin Def ExpRationalityNon-hostile Atnotes
brown rabbit10202?/2?30always
white rabbit10202?/2?30always
rat15203/342always
beaver15206/630always
brownie18208/842always
deer455012/954always
wood sprite205010/3054always
skunk18207/742alwayspoison special attack
racoon20208/842always
fox256012/1666always
leprechaun254515/1566always
small spider205018/1878always
green snake205018/978always
red snake205018/978alwayspoison special attack
brown snake405022/1478always
boar454520/2066always
imp244512/1254always
wolf356026/2066always
gentoo penguin252025/2566alwaysIrinveron
king penguin302028/281014alwaysGlacmor
chinstrap penguin352032/321014alwaysIscalrith
large spider505030/30810alwaysparalyzing special attack
puma456034/3066always
snow leopard354037/371212always
leopard454045/451012always
feran554039/39?12always
black panther604042/421612always
falcon155080/30?14always
hawk205090/20?14always
polar bear1404055/50?12always
panda bear1604058/30?12always
black bear1203060/30?12alwaysmana burn special attack
grizzly bear1302065/30?12alwaysmana burn special attack
* lion1402580/80?26always
tiger754055/55?40alwaysdifficult creature
white tiger75??/??40alwaysdifficult creature
unicorn200 alwayscannot be attacked
male goblin454028/2566defense>20
skeleton256033/28810defense>25
short winged gargoyle256030/30810defense>25
wingless gargoyle356034/34810defense>25
tall winged gargoyle356036/361010defense>25
armed female goblin554032/35912defense>20
armed skeleton356040/35?12defense>25
female orc706050/30?8?
armed male goblin654036/401014defense>20
hobgoblin704036/401116?
male orc806060/40?8?
troll852560/25?10?
male ogre1053070/50?8combat level
* armed female orc1102562.5/70?16?
* armed male orc1202575/70?20?
phantom warrior606050/24?12defense>25difficult creature
cyclops2003580/80?16combat level
fluffy rabbit2502595/95?20?
feros30025105/90?20?
Leonard (alpha)(varies)?(varies)??AI computationdifficult creature
desert chimeran wolf25025100/100?30?
forest chimeran wolf25050110/100?24?
mountain chimeran wolf27050115/115?40?
arctic chimeran wolf300100130/130???ignores monster magnetism
yeti400100125/125?72combat level
cockatrice350100130/120??combat level
hill giant600100?/???combat level
red dragon???/????ignores monster magnetism
black dragon???/????ignores monster magnetism
ice dragon???/????ignores monster magnetism

How to interpret this table

The Creature Name column does not always match the name displayed above the creature - in some cases it has been expanded to make a more complete description. Respawn Seconds is the approximate time between the creature's death and when it reappears in its spawn area. Attack level and defense level are the creature's effective skill levels not the level a character should be to fight it. The experience awarded for a successful strike (attack experience) seems to be computed as (creature's defense level * 2) - attack level + rationality/3 (then adjusted for god bonus if applicable) with a minimum value of 3 + rationality/2. The experience awarded for a successful block (defense experience) seems to be computed as (creatures attack level * 2) - defense level + rationality/3 (then adjusted for god bonus if applicable) with a minimum value that depends on the creature, labeled in the chart as Min Def Exp. The Rationality column shows what I think is the rationality value that is used to determine the creature's resistance to magic spells. I've been using the Life Drain spell to determine this value. The Non-hostile At column shows the conditions for the creature to choose not to attack a player character.